AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games Performance on Unified Platform in France Q3 2021
The top 5 Apple Arcade games in France during Q3 2021 showed varied performance in terms of weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Apple Arcade games in France exhibited diverse trends in their weekly downloads, revenue, and active users. Below is a closer look at each game's performance.
Snake.io - Fun Online Snake saw a steady increase in weekly revenue, peaking at around $128 in mid-August. Weekly downloads for the game fluctuated, reaching a high of approximately 37K in early August before declining to about 17K by the end of September. The game's weekly active users saw a similar trend, starting at around 100K and peaking at nearly 138K in early August before settling at around 104K at the end of the quarter.
Chess - Play & Learn demonstrated consistent weekly revenue, peaking at around $17K in late August. Weekly downloads for the app remained relatively stable, with a slight peak at approximately 14K in mid-August. The game's weekly active users were consistently high, averaging around 240K throughout the quarter, with minor fluctuations.
Asphalt 8: Airborne experienced a notable peak in weekly revenue at approximately $4.1K in late July. Weekly downloads showed a general upward trend, peaking at about 15K in early September. The game's weekly active users also increased steadily, peaking at around 37K in early September before experiencing a slight decline towards the end of the quarter.
Sonic Dash: Fun Endless Runner saw a peak in weekly revenue of approximately $418 in late August. Weekly downloads for the game fluctuated, reaching a high of about 13K in late August before declining to around 7K by the end of September. The game's weekly active users remained relatively stable, averaging around 190K throughout the quarter.
Temple Run showed lower weekly revenue, peaking at around $55 in mid-August. Weekly downloads for the game varied, reaching a high of approximately 16K in mid-July before declining to about 9.5K by the end of September. The game's weekly active users followed a similar pattern, peaking at around 83K in mid-July and ending the quarter at around 62K.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored for these and other apps.